Join feral games developers and creative technologists wetgenes for a hands on workshop in which they will introduce OpenGL Shading Language. Participants will create their own interactive digital pieces responding to improvised movement and sound. No prior programming knowledge is required to benefit from the session.
Friday 26th October, 1-4pm
Free, but advance booking is essential.
wetgenes are Bradford-based duo and long-term collaborators Shi and Kriss. Their recent work has explored neuroscience and synaesthesia, including developing an interactive installation which experimented with sound through touch, visuals and movement via augmented reality, commissioned by the National Science and Media Museum.
The modern use of ‘shader’ was introduced to the public by Pixar with their ‘RenderMan Interface Specification, Version 3.0’, originally published in May 1988. It now runs in browsers, mobile phones, games consoles, laptops and tech such as Raspberry Pi for demoscene, games development, music videos, films, live coding, audio sets and more.
We will look briefly at the history of shaders and how these techniques are used in industry, driving innovation in computer hardware research and development. Participants are advised to bring a laptop with a working camera and microphone. You will be using ShaderToy during the workshop.
There are very limited spaces and advance booking is essential. To reserve a spot, please email firstname.lastname@example.org with ‘wetgenes’ as the subject.