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Friday 9 April 2021
2.00pm—4.00pm

Online

This workshop has been designed to break down some of the barriers around engaging with Augmented and Virtual Reality (AR/VR) applications, and introduce you to these technologies from a software engineer’s point of view.

Led by Xi Guo and Nathan Dewell the workshop is suitable for people who want to utilize AR or VR at any level in their work. Whether you want to explore AR or VR sandboxes, or learn to make AR and VR applications with 360-degree imagery or immersive 3D worlds, this workshop will provide an entry point for a wide range of interests and skill levels.

By the end of this workshop you will have better knowledge and understanding around the capabilities of AR and VR and will have connected with other participants with similar interests.

Our Workshop Leaders

Dr Carlo Harvey is an Associate Professor in Computer Games Technology at Birmingham City University, in the School of Computing and Digital Technology. He teaches C++ for Games, Computer Graphics and Artificial Intelligence / Machine Learning. He is the course leader for BSc Computer Games Technology and the Director of Future Games and Graphics overseeing the research arm for Graphics and Vision within the DMTLab at BCU. He is a co-founder of Curzon Software House. Curzon Software House was started as a Birmingham City University initiative to aid students to develop their skills, work on industry projects and gain experience of working in a job in the field. 

https://www.bcu.ac.uk/computing/about-us/our-staff/carlo-harvey

Dr Xi Guo has previously worked as a software engineer in the HELS faculty at Birmingham City University and was involved in the design and implementation of online simulation systems such as “Virtual Case Creator” and ”Virtuar Moving & Handling”. She founded and has led a cross faculty learning community called the REAL FLC (Reality Enhanced Augmented Learning – Faculty Learning Community) since 2017. Her expertise and research interests are computer simulation for health and education, Immersive games and simulations for education and training, MR (Mixed Reality), AR (Augmented Reality), VR (Virtual Reality), Internet of Things (IoT), Machine Learning.  

Nathan Dewell has expertise in Video Game development, Unity Development, VR (Virtual Reality), Graphics Design, Technical UI artist/developer, Rapid Prototyping, Project management and Community management. He is interested in, and branching into, Artificial Intelligence and Computer Vision.