I am a Nomad, I am an Artepreneur.
Иo-Mad is the brand of the modern life.
We bring a traditional material like leather to the next step, ready for the modern day traveller's life.
We are an innovative 3D design studio that visualises objects and spaces using the latest immersive technologies for touch screens, VR headsets and mobiles. We can also 3D model, sculpt digitally and 3D print your ideas.
My name is Taran Singh and for the last 15 years, I have been working as an interactive 3D visualiser, creating immersive content using game engines for the architectural and engineering industry in the UK. Alongside my primarily work I have been digitally sculpting and 3D printing my own range of small figurative objects designed around Eastern/Asian Philosophy and iconography. I am also involved in the Anglo-Sikh Virtual Museum heritage project which seeks to digitise lost or inaccessible museum artefacts so they can be experienced in immersive 3D.
I'm an artist with a background in drawing, printmaking and music. I make optical-sound works - digital animations and live audio-visual performances, often working in collaboration with other musicians, artists and programmers, in an attempt to create sensate environments and experiences.
As Giant Axe Field, I have devised and presented a series of semi-improvised performances, built around audio-visual, moving image ‘collages’, where sampled cinematic fragments, including image, dialogue, ambient sound and existing score are interwoven with, composed and improvised sound, and manipulated, triggered and edited live using drums, bass, guitar and VJ software.
Via the Open route at Steamhouse I am attempting to prototype a portable, self-assembly, flexible projection screen/surface/sculpture that can be reconfigured and adapted for use in different AV performances in a range of presentation contexts.
We are using STEAMhouse to develop various aspects of The Pomology Project, a contemporary art project that explores & celebrates contemporary UK diversity (in particular racial & well-being/disability) through reimagining British orchard traditions & customs in an urban context. Specifically we are working on the following:
‘The Cherry Minder’ (an old orchard practice that involves preventing birds from eating all the cherries before harvest time using ‘instruments’ made from recycled materials) - creating a new pedal-powered sound sculpture. The Cherry Minder has been built by Sam Underwood (also registered at STEAMhouse) in collaboration with General Public.
Urban Mummers Plays: we have experimented with silk screen processes and design/image making for costumes. We have also produced a number of pop-up props (including a cardboard soundsystem) that were used at Simmerdown Festival.
Apple Store Display: Creating a flexible, easy to transport modular display system to showcase apples at a number of 'Apple day' events as part of the project.
New Wassail Performance: Testing UV reflecting inks for a nighttime performance at Winterbourne House, UoB as part of year of the mind.
General Public is the collaborative platform of artists Elizabeth Rowe and Chris Poolman. Broadly speaking, they devise large scale public art projects that incorporate elements of fiction, myth-making, local history re-invention and heritage rebooting.
My work focuses on documenting and sharing stories that explore the ephemeral founded in the streets and urban landscapes. I have a particular interest in photographing graffiti, sign-painting and street art.
My current work is an evolving project documenting the visual landscape in Jamaica through graffiti, signs and street art called 'Hand-painted Jamaica'. I am focusing my work at STEAMhouse on experimenting with using different printing processes to with a plan to exhibit this work in 2020. The other project that I am working on is closer to home and involves developing a set of silkscreen prints of Birmingham Ghost Signs for an exhibition during Birmingham Heritage week in September.
I also run Ghost Streets CIC a community arts-based project in Birmingham.
I am expanding existing practice and building on current methodology and process, combining academia, research and art, and drawing on the historical, cultural and social, and maybe political, sometimes working onto existing objects of cultural significance.
I’m interested in learning new sublimation skills and digital fabrication - CNC and laser cutting. My aim would be to work towards a commission for Bruntwood which needs to be completed by 2020.
For over 22 years I have worked for marketing and design agencies as a Graphic Designer, in parallel I have been creating sculpture collections and building up my artwork portfolio to exhibit in galleries. This has resulted in supplying my work to Art Publishing Companies and they are currently showcasing my sculptures all over the country.
Over fifteen years ago I set up my own Graphic Design business enabling me to manage my time to emphasise more on my sculpture and art. I currently supply my sculpture work in wax and clay to a publishing company, a mold is made, and the work is then produced in bronze through the lost wax process.
Within STEAMhouse I would like to develop my ideas working in different materials and produce a collection of work incorporating digital elements. I would also like to develop a range of art to sit with my sculptures in 2D and 3D. I also want to weld larger armature to sculpt on.
I am keen to work with and around other creatives, net working with like-minded people.
I'm an artist and maker exploring transformation through the process of making; transforming materials, experiences and place. My studio is a space for reflective thinking and making, my participatory work is about connecting and sharing. They are fed by and feed into each other with an overlap in co-created work.
My focus is to improve individual, community and environmental well-being through creative activity and social connection to realise our potential and individual agency. Dialogue whilst making with our hands becomes expansive, open to exchange and new ideas. Making with our hands to make sense of our lives.
At STEAMhouse I am transforming an ex-postal bicycle into a mobile production and display space, to meet and make in green spaces around the city. I'm also developing botanical inks, dyes and print processes.
I am interested in design at all scales and the relationships between disciplines. I aim to develop my understanding of design, craft and fabrication through experimentation with various techniques from traditional hand crafts to digital design and manufacture. I believe that a broad understanding of materials and processes benefits the outcome, whether it is development and fabrication of a product, creation of a sculpture or design of a building.
I am a classically trained freelance pianist and am co-director of Room Art, curating exhibitions, commissioning new works, collaborating across the arts to create events. I play for and co-lead workshops with Birmingham Opera Company, Welsh National Opera, whilst teaching privately and creating my own works in collaboration with Vanhulle Dance Theatre and electronic musicians and producers EIF.
I am passionate about collaboration, inspiring creativity and education.
My work at STEAMhouse is to develop my brand of educational products to support music education.
I work with my partner on a project called Bad-et which is a multidisciplinary project encompassing art, design and bathing. Developing new works and collaborations through research into saunas and bathing cultures around the world.
Through researching different cultures, typologies and traditions of saunas, along with their social, political and cultural impact, we’re interested in how this communal site can operate as a non-exclusive bathing facility, as collaboration and as contemporary art.
At Steamhouse I will be prototyping a contemporary Ofuro which is a traditional Japanese soaking tub
Place Prospectors CIC
I am an artist who works with place and I direct a CIC - Place Prospectors that works with communities undergoing change. At STEAMhouse we are working with the community in Druids Heath to develop a Druids Heath product prototype, with marketing and business advice. The idea is that proceeds from this product would be reinvested in community enterprise in Druids Heath.
Hello, my name is John Bell. I am a theatre designer/maker who had diversified into all kinds of 3D design. At STEAMhouse I am designing a range of jewellery based on Brutalist and Modernist architecture, which I have been researching and campaigning to preserve in Birmingham. The jewellery will celebrate the architecture and translate forms, motifs and geometry into wearable form.
Hi, I'm Claire a colour, pattern and print loving painter and designer.
I'm a Painter, Printer, Stitcher, exhibiting my art and I am currently Artist in Residence at University of Birmingham Winterbourne House and Gardens.
I regularly deliver Textile based workshops as an Artist Tutor at MAC Birmingham.
I freelance as a Surface Pattern Designer selling pattern designs into the industry.
And I facilitate creative opportunities for all ages in the Midlands through leading workshops in organisations such as Birmingham Museums and Art Gallery; Mothership Projects, MAC Birmingham, Winterbourne House and Gardens and local art groups.
At STEAMhouse I have been reacquainting myself with processes I have not used since college, such as the photographic exposure unit, in order to screen print my own designs. I have discovered the possibilities of the Sublimation printer to bring designs into production and heat-pressed and constructed a kimono of my own pattern design for a recent exhibition at MAC Birmingham. I am developing techniques using resin as a way of framing paintings and experimenting with the laser cutter to cut fabric and acetate for print stencils.
I am a Designer Maker working with CNC machining and ceramics.
My background is in Graphic Design and am interested in craft and technology and am currently exploring real-time sculpting in immersive VR.
I make objet d'art bone china vessels and have designed a modular tile system which comprises regular or infinitely tessellating geometric patterns.
Works are held in private collections and in the public collection at the Potteries Museum in Stoke-on-Trent.
At STEAMhouse I am prototyping a number of new digitally fabricated ceramic designs.
MakerLabs creates inspiring courses and projects for budding makers.
A qualified teacher for over 14 years, James Hannam has been designing courses to get people excited about STEM/STEAM subjects.
MakerLabs offers consultancy projects. Currently working with Apple, Google, the DfE, BBC and GiffGaff to name a few.
In the workshop at the moment, MakerLabs is developing; sustainable IoT watering kits for budding growers, low cost self assembly bat detector kits, IoT proof of concept devices, and MakerBoxes - monthly subscription boxes for adults to get into making!
Sarah Taylor Silverwood
I am an artist who works with drawing. Everything I makes is an exploration in the craft of the hand-drawn, often using drawing as a way to tell stories and collaborate with people. My work has included publications, animations and ceramics.
Recent projects include Daphne at The New Art Gallery Walsall (solo show, 2019), Crowd Show at NN Contemporary (2018), Multistory (2018 commission), the British Consulate in Chicago, USA (2014) and The University of Birmingham (2013).
I'm using STEAMhouse to test new work and experiment with new materials and scale.
Iris Bertz Ltd
I am the Director of my Company. My main work is making projects happen for others - I organise, co-ordinate, interpret, translate and evaluate. I have a maker and fine art background and STEAMhouse got me back to making.
I am trying to develop wrist supports that look great and do the job they need to do.
Creature Encounter Ltd
We are business partners Michael Crouch and Jamie Duncombe, as children in the 1980's, we grew up in the golden age of practical effects. It was an appreciation of this rich history of monster making and creature effects, imprinted on us in childhood, that led us to one another in adulthood and has since become our livelihood.
Creature Encounter is a puppetry and special effects company specializing in the fabrication of practical character effects for live events. Located in an old Victorian Pen Factory within the historic Jewellery Quarter we have been trading for over a decade. Through a network of agents and our talented performance crews, we deliver our characters into festivals and communities across the Uk and beyond. In addition, we also create bespoke characters for outside clients.
We are excited to develop our digital production capacity at Steamhouse, streamlining our current processes to improve efficiency. Let the 3d printing begin!
We started thatsshowbusiness because we believe that the birth of social technologies marks a significant moment in history.
We love creativity and entertainment and we’ve spent many years in the business. During our journey we witnessed the work of so many great creatives getting lost. So we decided to do something about it. We don’t want you to give up, that just won’t do. As fellow creatives we are on a mission to help bring creativity and entertainment to the forefront, and our new hub is the perfect tool to do that.
Everyone has their own reasons for wanting to change the future, ours is to move creativity into this new world of user participation. The world is in the middle of a creative revolution and we want to give power back to the creatives.
Join us. Let us give you the power of a fast, powerful, easy-to-use social network. Let us get your creativity, your work and your passions to a wider audience.
Zephlinear by FOYSE
We are working to pioneer an award-winning novel fabric surface and production process called FOYSE. Zephlinear, nicknamed 'Space Cloth', is the first fabric surface manufactured using this new process and is the first alternative to knit and weave materials. An advancement of the non-woven fabric surface Zephlinear is the only fabric structure with space to encase objects for fashion and function.
This next generation fabric has a strong potential for use as a smart and intelligent textile due to the linear structure that provides channels in which objects can be embedded. We are working with STEAMhouse to develop tools to aid the manufacturing process of FOYSE fabrics with a vision to invent a fully automated machine.
Our design-led approach to providing products and services helps people and their enterprises uncover insights so that they can improve and learn. We achieve positive and sustained change by connecting people…with knowledge, with ideas and with each other.
At Imergo, we passionately believe that our approach helps organisations to make better business decisions, to create more value and to run more effectively. We think there’s a more creative, compelling and sustainable way to support and enhance the existing methods; one that engages the heart as much as it does the head.
Our involvement with STEAMhouse is in exploring more engaging materials and products for business management based on the ideas and principles of storytelling in business and on collaborative tools for people to meet, share, learn and improve.
Clare Hewitt is a photographer based in Birmingham. After completing a degree in Law, she went on to study Commercial Photography at the Arts University Bournemouth.
Clare’s work in progress, Kamera, which she is developing at STEAMhouse, began in 2015 when she started writing to a man she calls Duke, a prisoner on death row in America. With each letter she sends a landscape photograph that she makes during long, meditative walks. They become part of Duke’s cell, and he responds with his own letters and drawings. The work is a layered study of acceptance, and an attempt to personally understand the potential for extreme darkness and light in human character.
In 2011 Clare’s work was selected for Fresh Faced and Wild Eyed at The Photographers’ Gallery, and has since been exhibited at the National Portrait Gallery as part of the Taylor Wessing Portrait Prize, 2013. In 2016 and 2017 she was included in the Magenta Foundation’s Flash Forward emerging photographer selection, and the British Journal of Photography’s nationwide Portrait of Britain exhibition. Clare has recently been shortlisted for the Royal Photographic Society’s International Photography Exhibition #161. She is the recipient of the GRAIN Bursary Award 2019, which is also developing at STEAMhouse.
Clare's clients include Oxfam, Guardian Weekend Magazine, Save the Children, New Statesman, The Independent Magazine, BBC Radio 4, and Apollo.
She is a Visiting Tutor in Photography at BCU.
Claire Cotterill Mosaics
I'm an artist/maker living in Moseley, Birmingham. The emphasis of my practice over the last 25 years has been creating access to creative opportunities for people of all ages and abilities. I've worked to commission in educational, community, public, corporate and private environments, resulting in permanent, interior and exterior installations. On my last project I stepped out of my comfort zone and created large scale artworks using water jet cut aluminium and digital mosaics, drawing inspiration from the site's local heritage and people. This experience of working with digital and new technologies lead me to the Open Route at STEAMhouse. As a maker, I'm excited about exploring how my practice translates to digital and I'm looking forward to how this may evolve. At this initial stage of my membership I'm learning about moulds and casting and the use of bio-materials and creating 'art panels' and exploring the use of smart technologies within this. I'm also looking forward to learning more about 3D design software and how I can incorporate this within my practice. I'm keen to collaborate with other members with similar aims.
Staying Alive UK Ltd
I’m a Dutchman and I’m passionate about storytelling. No! I don’t have jokes up my sleeves, tell children’s stories and I’m not even a published author. I don’t even like novels.
I produce bespoke and visually impactful cartoons and animation campaigns, engaging audiences and giving them a unique insight into an organisation's story and value proposition. I am now also delivering the 'Share Your Story' -Storytelling Workshops in Birmingham on a monthly basis.
I also host my own podcast called ‘Share Your Story’, I’m a volunteer with Crisis UK in Birmingham, the homelessness charity and I’m a student of Yoga, Mindfulness Meditation, Taiko Drumming and Minimalism. Just my way of developing a more meaningful life.
I became a member at STEAMhouse because I need support with making my vision of using 'Augmented Reality' to make 'Storytelling' come alive in the physical space around us.
Thank you so much.
Our mission is to bring technology into Painting and Decorating.
We are developing a suite of products to make painting faster, smarter and safer.
Our first product is a Wall Climbing Painting Robot, perfect for large exterior jobs, including brickwork. FASTER. SMARTER. SAFER.
I am an independent writer and curator based between London and Birmingham. My on-going research centres on participatory and socially engaged curatorial practices, as well as how the displaying of queer archival histories can facilitate communal and intergenerational discussions.
My writing has appeared in this is tomorrow and In the Pink, a publication launched by Grand Union and SHOUT Festival in November 2018. Recent projects include 'The Club’s Conception (or How the Egg Was Cracked)', Recent Activity (2019); 'Three Models for Change', STRYX (2018); 'Rainbow Flag / Trojan Horse: Ian Giles', Recent Activity (2018); and 'Queering the Archive', Recent Activity (2017). I assist in delivering the public programme of Recent Activity.
At STEAMHouse, I worked with Intervention Architecture on 'The Club’s Conception (or How the Egg Was Cracked)', an exhibition at Recent Activity which looked to retrace the past venues of Birmingham’s longest-running queer space, The Nightingale Club. In collaboration with those who attended its three preceding venues, Intervention Architecture and I mapped these spaces from recollections, replacing absent photographs while positioning personal and collective narratives within archival significance.
Hi I am Helen Vallance. I am a designer maker of leather bags and accessories, based in Birmingham. I am currently inspired by Japanese wabi-sabi concepts, 1940’s and 1950’s feminine detailing and modern geometric designs.
Each product I produce is handcrafted with attention to detail, some are limited editions and some are one of a kind. The leather and fabric linings are personally sourced, showing my love of pastels and bold colours and retro inspired prints.
At STEAMhouse I have been designing and screen printing my own designs on to leather. I have experimented with metallic inks and also heat set vinyl and foil prints. I am currently developing products using the printed leather within bags, pouches and jewellery.
While I have created and collaborated on works in multiple mediums my practice is centered around a core focus on painting. My work deals with historical figures, the shadows and spectres of colonialism and wealth inequality. I am particularly interested in notions of private versus public space, mapping and illustrating these often competing worlds. With each series of works that I make, I like to establish a particular theme that runs through the work. Currently, I am developing a new series of works that centre on the figure of the public, or private, school boy in various painterly compositions. I like how the focus and repetition of this stereotyped figure enables an accessible exploration into ideas around a specific social structure as well as various political ideologies. The recurring figure also enables me to have space to play with formal aspects of painting.
In collaboration with the STEAMhouse team I am creating a series of editioned silkscreen prints which will complement and support my artistic practice.
I’m a touring singer/songwriter and recording artist. In addition to traditional instruments like guitar, I build and perform with my own unique instruments and mechanical ‘bandmates’, which often utilize recycled objects and materials. I also have a history as a stop-frame animator for shows like ‘Celebrity Death Match’ and ‘Robot Chicken’.
At STEAMhouse I am happy to have the opportunity to continue my ongoing pursuit of a harmonious relationship between man, machine, nature, and play. My main project is a new motorized music box/machine that will expand on some of my earlier work.
I am an artist who works within the field of printmaking.
My practice often combines printmaking with non traditional methods of display to create artworks that playfully distort images, where these images are turned into sculptural forms. Inspired by the act of observing others and the audiences’ enjoyment of this process I focus on the viewers desire to look and gain information, often using imagery with voyeuristic tendencies.
I am at STEAMhouse to create new work for a solo show at OUTPOST Gallery in Norwich, specifically looking at working with plaster to create sculptural prints.
Susie Chillcott is an instrument maker whose primary focus is acoustic guitars. She trained as a luthier at Newark violin school and has exhibited at the National Centre for Craft and Design. Her instruments are made using traditional methods and materials including hand carved necks, tuned soundboards, scalloped bracing and natural glues and finishes. Hand-built to exacting standards, each guitar is built to be responsive, tonally balanced and tailored to the player.
STEAMhouse has enabled Susie to extend her ways of making, to source new materials and to explore fresh creative avenues. She is currently prototyping a range of ideas including, bespoke metal tailpieces, carved tops and screen-printing wood. A multidisciplinary approach to instrument making allows each element to combine to make a truly unique and inspiring experience for the player.
Art at the Heart CIC
Kamaljit and Mukesh are artist educators and founding directors of Art at the Heart CIC. Both have extensive experience of teaching and leading FE arts education. As Director of Creative & Performing Arts at Matthew Boulton College, Mukesh set up the “FEED” Studio initiative in Millennium Point Birmingham, which received national recognition for its pioneering philosophy of delivering creative education with live industry collaboration (National Winner of the TES FE Award for Outstanding Innovation in Teaching and Learning 2011). Kamaljit is passionate about mixing new technologies with traditional drawing skills.
Art at the Heart CIC is a not for profit organisation that uses arts and cultural learning to empower people and build stronger communities. Through STEAMhouse we aim to develop our heritage and cultural festivals exploring digital technologies, emerging projection and sound capabilities to create architectural environments that move fluidly between traditional and contemporary festival experiences.
SCULPT provides interior and architectural design services for residential and commercial projects. We pride ourselves on helpfully guiding our clients through the daunting processes and big decisions on build projects. Commercial or residential, we provide a full range of architectural and interior design services for refurbishment, renovations conversions and fit-outs.
Our time is equally spent in and out of the computer using tools, paints, pens and pencils as well as advanced technology. We browse libraries, visit museums, search for hidden meaning and unseen detail.
We are inquisitive and curious, we dig deep into every aspect of how you work and evolve a space to be a perfect fit.
Sculpt's Creative Director, Ash Wilson, is working with 3A Composites to explore the possibilities of uses for their materials. In particular, Ash has been using Dispa, a rigid paper board which is 100% recyclable, to develop interactive installations.
Corey Bartle Sanderson
I have a VHS cassette from the summer of 1994. It’s a wedding video in Smethwick. Dozens of guests gather outside our house. Some push a burgundy Mercedes with ribbons of flowers across the bonnet up the road toward the edge of frame. Others hurl Scottish pound notes on the roof as kids scoop up the cash like a frenzy of feeding fish. Aside from my nostalgia for suits two sizes too big and the wild bushy haircuts, I’ve always known I’d come back to make a project that explores it’s meanings, for in that frame lies the universe I was born in.
I was thirteen years old that summer; most of the factory jobs men came for were gone, and the men who’d arrived with little more than a suitcase and a handful of currency now owned houses and had young families, attempting to recreate their old lives in this new corner of the world. With family ties to the Punjab waning, the big move had become more complex than anyone foresaw. Our families were at a crossroads, each was battling to keep it together, with losses and victories across generational and cultural lines.
I’m deeply fascinated by the early years and have memorialised them in my artist film Year Zero: Black Country and more recently in a series of fine art photographs that resurrect mythologies and testimonies from the time. I believe they open up an unexpected universe of exploration.
Made on the Canal
I am an Architectural Illustrator.
I create 3D illustrations of Birmingham landmarks and buildings around the world, firstly visiting the locations (when possible) to take accurate reference photos and measurements and then inputting this information into AutoCAD, and drawing the building/structure brick by brick, or as accurately as possible. Artistic license sometimes creeps on a heavily detailed image.
The drawing is then broken down into building blocks and printed onto thick water colour paper. These individual pieces are cut out by hand using a craft knife, and layered with thick card between the sections, creating a subtle shadows and a 3D effect.
At STEAMhouse I am creating an architectural chess set based on the city's current and historical landmarks and influential structures.
I'm a visual artist with a background in installation and spacial design. I currently work in collage and animated collage, creating digital spaces through the dissection and layering of images, allowing people to explore themes of desire and voyeurism.
I have recently worked with brands like Prada, Calvin Klein 205W39NYC, Vivienne Westwood, Mulberry and Hermes, as well as publications like Document Journal, Self Service Magazine and Dust Magazine.
I'm working towards a solo exhibition titled “Poor dead flower?”, which is made up of sculptures, collage, photography and film. It aims to remind us of the beauty in being sensitive, vulnerable and compassionate, and takes apart images and ideas of masculinity to allow us to question and analyse what it means to be complete. My main focus is in creating a greek style statue made from flowers, as well as printing collaged imagery on to a variety of materials.
Mango Ha Ha Ha
I've recently completed MA Visual Communication at Birmingham City University. My creative work is rooted in (but not exclusive to) graffiti etched bus shelter windows. My main work is wall art, photography, film, music, furniture and fashion. I designed a jacket as wearable art , this is the first jacket made using the graffiti etched windows photography I take as a fabric print. Although the artwork is chaotic and abstract the art is encapsulated in the formal neat design of a tuxedo. Punk was about deconstruction, my work is about reconstruction. Taking the mundane anti social behaviour of destruction of property, in this case bus shelter windows and elevating it into something beautiful and creative.
As well as Business Development, at STEAMhouse I am working on producing unique 3D printed buttons for any of the bespoke art wear that I create. At this point the bespoke jackets are only available with matching fabric buttons. I'm also working on full size rota-cast clear resin anatomically correct sculptures that will be used to display the clothing. A fashion show/installation is being worked on where the buttons and sculptures will be on display as part of the installation.
Through STEAMhouse I'll be expanding the use of sculpture in my practice, making masks of my parents, that close around different parts of my body, pushing them into different positions. These will be used for photographs, and will show alongside them.
My practice, in a nutshell, looks at the constructed reality of the family, through the constructed reality of photography.
I am currently heading a modelshop at Glenn Howells Architects where we make architectural models showcasing GHA designs. I've been in the making industry for 15+ years and having dipped in and out of designing and making products, homewares and furniture in the past however, I recently decided to put a little more of a push and shove into the latter.
I decided to design and make a furniture line with an ode to midcentury modern 'danish',yet for it to be accessible to the young professional. It has been dubbed as 'furniture for a young family home' and will consist of an extendable table, 4 dining chairs and 2 stools.
So far I have designed, made and manufactured the dining chair. STEAMhouse played a big part in this as I took my designs, refined, prototyped and manufactured it with their help. I'm now working on the table, which I am sure STEAMhouse will play a big part again.
I will be exhibiting and showcasing the complete furniture line at London Design Fair in September over the weekend of 19th-22nd at the Truman Brewery in East London.
Larry is Managing Director at Noble Digital, a full-service digital agency based in Stourport-on-Severn. Noble Digital combines experience in Digital Marketing, User Experience, Media and Design to make big business know-how available to everyone else.
Larry started his career in the agency world consulting for some of the world's largest banks on User Experience (UX) and new media. He later led the UX function for a London-based market trading firm and then headed up the UX, Design and Front-End Development teams for a technology firm until their acquisition. Most recently, he led a Birmingham VR startup, securing the attention of multiple corporate clients and ultimately founded Noble Digital to promote technology as a force for good within businesses.
Larry's project at STEAMhouse is interested in finding ways to use new processes and materials to speed up and modernise traditional book-binding techniques.
Iron Oxide Design
Based in the Custard Factory Central Birmingham, Iron Oxide was founded to provide a production outlet for designers wishing to manufacture their own products. We stay at the forefront of all the latest trends so are able to provide clients with modern and stylish products, as well as retaining some traditional manufacturing methods.
We are now opening a retail premises on Stirchley High Street, which will sell our products and also will also be opening a local artist gallery.
WHAT WE DO
Exceptional Bespoke Lighting Manufactured in The United Kingdom
IN HOUSE PRODUCT DESIGN CAPABILITIES: 3D Printing and Scanning, Milling, CNC, Coating, Laser Cutting, CAD Design, Assembly, Testing and Vac Forming.
MANUFACTURING PRODUCTION: Metal Spinning, Fabrication, CNC, Pipe Bending Threading,Wood Turning & CNC Cutting, Specialist Coating, Laser & Watering Cutting, Polishing, Chroming & amp; Plating and Ageing.
We are working with STEAMhouse to prototype new lighting ranges.
The Luvvit Company
Hi, I'm Jon Elliott, and I run The Luvvit Company. It's a good name, because it can be about anything you love doing.
So, it started with graphics, photography, multimedia, 2D and 3D design. Then I got into sound and became an FE teacher, which is where I started learning about sound in more depth, and how it relates to art, dance, images, moving images, and so on. One day I'd had my fill of teaching and decided to make things, which is when it became TLC Amplifiers and also synths, organs and mixing desks, and the first Branston Amplifiers appeared. Then, earlier this year, with help from STEAMhouse, I completely re-branded my amp designs as Brelliott Amps.
I got involved in a STEAMlab in May 2017, and registered straight away after that. At STEAMhouse I am mainly developing AmpModula, which is a modular build guitar amplifier system. My aim is to provide the flexibility of sound and tone that I can provide with a fully custom hand-built amp in a click-together fully modular PCB based solution. They are designed so that people with limited soldering and assembly skills can build an amp to their own specification, much in the same way as you would assemble a PC, or a piece of flat-pack furniture.
Not content with all that, I have 5 kids, play guitar & vocals in a band called DeadNumbers, am part of an art & music collective called Werewolf Workshop, organise and crew live events, and I'm also T'ai Chi instructor.
I am producing an interactive VR experience, Imperceptible Dance, which maps the “immersants’” (Davies) affect during the encounter. I have developed a prototype vest, using an Arduino GSR (galvanic skin response) monitor to measure the emotional response of the participant, by mapping the electronic currents in the hand. There is also a tracker on the vest, which gives live feedback to the participant, and an Arduino which is programmed to respond to the movements of the immersant.
I have designed a vest that is soft and fits the contours of both a female and a male body; to challenge the traditional gaming vest. It is made from recycled felt using plastic bottles, and the reverse was printed at STEAMhouse using the sublimation printer, from a photograph of a 3D scan of a sculpture, which was taken during a masterclass at the Data Arena, UTS, Sydney, November 2017.
I aim to engage young people in contemporary art through emerging technologies, in particular young women/girls with digital technologies, that are traditionally perceived as “male”, introducing them to VR, and the possibilities it opens up.
My practice explores the changing nature of the relationships we have with our bodies, other organisms and the environment. I am curious about the human impulse to change, control and manage our environments; the very trait that has resulted in our success as a species, yet conversely continues to create our biggest problems. It is the unexpected consequences of our actions and how we manage to accommodate the unexpected and, sometimes, unwelcome results that particularly attracts my attention. I am also fascinated by how we perceive the natural world and use concepts of ‘natural’ as filters to critically examine human activities. My work aims to align art and science through a shared purpose of describing human experience, while unhinging certainty by disturbing the familiar.
Project work at STEAMhouse has focused on improving my welding skills and developing means to create more modular elements that allow me to reconfigure sculptural and installation pieces.
I’m an artist working in sculpture. I exhibit in art galleries and museums and make permanent artworks for the public realm. I also run Studio Outlet, which sells things made by artists.
I make art to think about relationships with objects; using the museum as a case study my recent practice is a collection of artifacts and characters I use to think about what objects are and how we know them. My most recent works are made from plaster, acrylic, copper and ceramics.
I’m using STEAMhouse to test out and learn new ways of making art that would ordinarily be too expensive to experiment with or are usually inaccessible to individual artists.
So far I have been based in the print studio, where I’ve learned new knowledge and skills. I’ve explored sublimation printing onto a variety of surfaces including chiffon fabric and card. I’ve also learned how to screenprint, and have made new prototype clay tiles with screenprinted imagery and a selection of inks and hot print foils.
The next phase is to test out some display armatures for new clay pieces, which will both present objects and be sculptural elements of the work. I don’t know how the clay objects will meet with the steel, or how the steel structures might develop through hands on exploration, and I’m excited about having a prolonged period of access to kit (welding, bending and cutting) to experiment, rework and resolve.
I am an artist and academic with an MA in Fine Art from the Royal College of Art and a PhD in material culture studies (awarded 2009 University of Wolverhampton).
For over 25 years I've exhibited in the UK and overseas and my work is held in institutional collections including the V&A and the Pitt Rivers Museum, University of Oxford.
I was artist in residence at the Irish Museum of Modern Art in 2017 and recently participated in #ITVCreates, the channel's on screen re-branding project.
I'm at STEAMhouse to explore a project about the craft of marquetry and veneering. I'm interested in the poetics and mechanics of repair and in celebrating the natural defects in surfaces.
Raven Warboards is a tabletop terrain design company that designs a variety of terrain tiles and pieces for the tabletop war games industry, model railway and diorama hobbyists.
Designed for 25-32mm scales the board seamlessly connect in a variety of different patterns and positions creating a different table top landscape every time. The tiles connect using a series of magnets; no use for small clips or dowels which can easily can lost or broken.
Shaheen Ahmed works with maps; cutting, layering and stitching to create small-scale reliefs. These sculptural objects contain tent-like elements that explore the idea of sanctuary relating to the destitute and the downtrodden and seek to reflect, more generally, on the history of global diasporic communities. The relief structures also evidence an interest in Islamic pattern work, particularly that of the Alhambra Palace, a building that symbolises, for Shaheen, the importance and longevity of the coexistence of different cultures and perspectives within Europe.
Shaheen has worked with the Ikon Gallery Birmingham, as an artists’ mentor. This took her to Karachi in Pakistan; she was subsequently, the lead artist on a related project linking schools in Birmingham and Karachi. Her recent residency at the Lapworth Museum of Geology, University of Birmingham, has enabled her, through collaboration with Dr Carl Stevenson, to look at the movement of people in relation to geophysics. Shaheen studied book binding and gestural mark making with esteemed calligraphers and binders in Italy as part of year long residency with the National Trust in 2007. In 2007 she received the Alhambra Award for Excellence in the Arts.
Using her brush marks Shaheen is working towards creating a light projection with her time at Steamhouse, and her studio at the Old Print Works in Balsall Heath and once a month at Lapworth Museum of Geology.
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