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Dr Poppy Wilde

Lecturer in Media and Communication, STEAMhouse Academic Coordinator for ADM

About

Background

Role at STEAMHOUSE

On collaboration

STEAMhouse goals

The STEAMlabs challenge

Essential items

A fact about Dr Poppy Wilde

Ideal STEAMlabs delegate

I grew up in the countryside and can’t imagine ever living in the city – I like to be close to nature, and open space. I am a dog lover (my parents have two miniature dachshunds, Dugg and Twiglet) but am currently considering whether to go to the dark side and get a cat. I love my work, and I love my wine (not at the same time).

My background is in performance studies and drama (I still do some stage acting alongside lecturing) and I graduated from Aberystwyth University with a keen interest in the performance of self in digital cultures. After undertaking a variety of modules including ‘Performance in Context’ and ‘New Media Performance’ I was inspired to research the ways in which performative styles and creation of character best known in dramatic fields are transferring into digital life. In 2013 I was awarded a 3 year funded PhD studentship in the School of Media and Performing Arts at Coventry University and after beginning my PhD study my research project underwent various refinements as I incorporated my underlying interest in the interaction between humans and machines, and the ways in which our subjectivities are negotiated with and through “external” others and objects. This led to my research specialism in posthumanism. In 2017 I completed my PhD project ‘I, Posthuman: Embodying Entangled Subjectivities in Gaming’ having researched the lived experience of MMORPG gaming with particular focus on the avatar-gamer as one embodiment of posthuman subjectivity. In my current research I continue to work within posthumanism and game studies. I recently co-wrote the BA Immersive Media for Birmingham City University with my colleague Robin Kay, and look forward to being course leader upon its launch in September 2021.

Offering workshops on digital media, social media, immersive media or performative concepts such as embodiment, presence, and affect. Spending one on one time discussing ideas for innovation and technological enhancements for SMEs project ideas. It’s a great opportunity especially for sole traders to share ideas – I love hearing about people’s projects and plans, and to offer suggestions and tweaks for how things might work differently.

An exchange of ideas and knowledge where each party brings something new and different to the table, and exciting things can occur that wouldn’t have been possible as individuals.

Collaboration isn’t always an easy or quick fix, but it’s important to remember in business or research you don’t have to do everything alone. There is a wealth of knowledge and experience out there, and everyone has something new to bring to the table. Bringing together different expertise allows different dynamics to occur, and, for some projects, can mean the difference between an idea in your head, and making something a reality.

 

Working with creative people to bring exciting projects to life that demonstrate the application of critical thinking and embodied experiences that speak to something larger.

 

 

How to create mediums that are equally accessible across diverse groups.

Boringly, my phone. But I’m willing to have a heated philosophical debate with anyone who judges me badly for it!

I have a cast of my own head in my shed.

Hans Moravec, robot ethicist.

About

I grew up in the countryside and can’t imagine ever living in the city – I like to be close to nature, and open space. I am a dog lover (my parents have two miniature dachshunds, Dugg and Twiglet) but am currently considering whether to go to the dark side and get a cat. I love my work, and I love my wine (not at the same time).

Background

My background is in performance studies and drama (I still do some stage acting alongside lecturing) and I graduated from Aberystwyth University with a keen interest in the performance of self in digital cultures. After undertaking a variety of modules including ‘Performance in Context’ and ‘New Media Performance’ I was inspired to research the ways in which performative styles and creation of character best known in dramatic fields are transferring into digital life. In 2013 I was awarded a 3 year funded PhD studentship in the School of Media and Performing Arts at Coventry University and after beginning my PhD study my research project underwent various refinements as I incorporated my underlying interest in the interaction between humans and machines, and the ways in which our subjectivities are negotiated with and through “external” others and objects. This led to my research specialism in posthumanism. In 2017 I completed my PhD project ‘I, Posthuman: Embodying Entangled Subjectivities in Gaming’ having researched the lived experience of MMORPG gaming with particular focus on the avatar-gamer as one embodiment of posthuman subjectivity. In my current research I continue to work within posthumanism and game studies. I recently co-wrote the BA Immersive Media for Birmingham City University with my colleague Robin Kay, and look forward to being course leader upon its launch in September 2021.

Role at STEAMHOUSE

Offering workshops on digital media, social media, immersive media or performative concepts such as embodiment, presence, and affect. Spending one on one time discussing ideas for innovation and technological enhancements for SMEs project ideas. It’s a great opportunity especially for sole traders to share ideas – I love hearing about people’s projects and plans, and to offer suggestions and tweaks for how things might work differently.

On collaboration

An exchange of ideas and knowledge where each party brings something new and different to the table, and exciting things can occur that wouldn’t have been possible as individuals.

Collaboration isn’t always an easy or quick fix, but it’s important to remember in business or research you don’t have to do everything alone. There is a wealth of knowledge and experience out there, and everyone has something new to bring to the table. Bringing together different expertise allows different dynamics to occur, and, for some projects, can mean the difference between an idea in your head, and making something a reality.

 

STEAMhouse goals

Working with creative people to bring exciting projects to life that demonstrate the application of critical thinking and embodied experiences that speak to something larger.

 

 

The STEAMlabs challenge

How to create mediums that are equally accessible across diverse groups.

Essential items

Boringly, my phone. But I’m willing to have a heated philosophical debate with anyone who judges me badly for it!

A fact about Dr Poppy Wilde

I have a cast of my own head in my shed.

Ideal STEAMlabs delegate

Hans Moravec, robot ethicist.